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Project Grappling Fight
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Devlog
3 Steps to Better Performance
June 01, 2022
by
bayeflo
3 Steps to Better Performance Hello, I am Florian game programmer at our student project “Project Grappling Fight”. Today I want to show you our approaches to handling performance problems during...
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Map Generation
May 30, 2022
by
grappling_fight
#Map, #Map Generation, #Random Generation
The map in this game consists of platforms, which are randomly spawned. Multiple platforms then form a layer. At the current state there are 8 different platform types as well as a start platform and...
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