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Project Grappling Fight

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Devlog

  • 3 Steps to Better Performance
    June 01, 2022 by bayeflo
    3 Steps to Better Performance Hello, I am Florian game programmer at our student project “Project Grappling Fight”. Today I want to show you our approaches to handling performance problems during... Continue reading
  • Map Generation
    May 30, 2022 by grappling_fight#Map, #Map Generation, #Random Generation
    The map in this game consists of platforms, which are randomly spawned. Multiple platforms then form a layer. At the current state there are 8 different platform types as well as a start platform and... Continue reading
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